![]() ![]() You can drive everything from the relatively mundane Mitsubishi Evolution X to the beastly Pagani Zonda R, and even a freaking Tesla, with an Aston Martin Vantage, Audi A1 and Maserati in there for good measure. ![]() The game’s roster can certainly keep you busy comparing. Lose hard in a race? Maybe the answer is a different car you haven’t tried yet. This really cuts down on the frustration and lets you compare and contrast the advantages of each car minute to minute. You can also check new races, their difficulty and rewards, and set each one as an individual goal on your overmap, all with the D-pad. You also have access to your entire car roster at a glance, which is updated on the fly with any new cars you unlock. From here you can repair your car, change its color and manage unlocked upgrades for each vehicle. Controlled with the D-pad, Easydrive makes NFSMWU incredibly accessible with just a few inputs. Luckily all of your unlocked cars, not to mention races, upgrades, customization, multiplayer and other options are available from the in-game Easydrive menu. Seriously, don’t challenge any rivals when you are still new at the game-learn your roster of cars and really know what you’re doing before you go after the blacklist. The first time I tried to beat a rival he left me in the dust within seconds, and I lagged behind for the entire race dealing with the nagging cops before quitting the race in frustration. You’ll really need to bring your A-game, and your fastest, nimblest car, to beat these guys. If you beat one of these rivals in a one-on-one race-usually with plenty of police in hot pursuit-you’ll unlock this rival’s car. There are only ten Blacklist races in the game and for a good reason: the “blacklist” is a roster of rival speed demons. Obviously the goal of Ambush is to get away as quickly and stylishly as possible, with extra points awarded for disabling or evading the cops but also for gaining and quickly losing a high heat level. As your “heat” meter increases by ramming cop cruisers and doing other highly illegal things it becomes harder and harder to shake the law, until finally the cops pen you in and arrest you. In a mechanic very similar to GTA4, you must escape a flashing circular radius and lose the sight of the cops. Ambush starts you off running from a pack of the game’s annoyingly persistent cop cars. Tossed into the mix are also Ambush and Blacklist races. Finally you have Speed Runs, where you run a course trying to maintain the most blisteringly high speed average possible, without wiping out or smashing spectacularly into obstacles at breakneck speed. Placing first or second in these events unlocks upgrades that can be instantly applied to the car you won the race with, be it off-road tires or a more potent nitrous boost. ![]() Circuit Races are more traditional multi-lap affairs, where you learn the pattern of a course, suss out shortcuts and try to finish high enough for a good score naturally, knowing the layout of Fairhaven will grant you more of an advantage on these races. Sprint Races are simple point A to point B rushes, a single mad dash against opponents where you try to be the first across the finish line. Within this expansive amalgamation of American urban landscapes are three types of races, scattered at different points within the city and unlocked in groups as you beat each one. The city has a decent variety of locales, with New York-reminiscent bridges and parks, skyscraper districts a lot like LA, beautiful scenic and wooded areas that take equal inspiration from the southwest and New England, and even some areas that actually reminded me of downtown Columbus. Like the PS3, Vita and 360 versions, NFSMWU takes place in the open-world city of Fairhaven. The game hit all major platforms late last October, but is finally arriving on Wii U this week. Such is the case for EA and Criterion’s Need for Speed Most Wanted U. This is why when a spectacular port for the Wii U is released, gamers should, within reason, show their enthusiasm for a job well done. I’m not pointing any fingers, but some have been good and others have been obviously rushed, poorly optimized and badly implemented, just to make it to the console’s launch on time. Like most newly-launched consoles, a lot of the Wii U’s early library consists of ports, and as usual their quality can be a bit spotty. ![]()
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